3 Use Cases of Gamification in the Workplace

HR Tech Outlook | Friday, August 21, 2020

Businesses incorporated gamification in the workplace to engage communities and allow employees to work and cooperate successfully

FREMONT, CA: Gamification uses elements of game design in applications to drive usage and engagement. It has become popular with mobile applications and e-learning programs because of its ability to engage and retain users. The operation and technique used by various apps or platforms are different according to specific business needs, but the basic engineering was typically the same.

Top 10 Employee Onboarding Solution Companies - 2020The gamification system includes badges, levels, leaderboards, and when utilized correctly, it can be advantageous to the businesses, such as assisting employees in performing routine activities efficiently, encourage employees to share their options, and foster healthy competition.

Here are three use cases of gamification in the workplace:

Attracting and Recruiting Talented People

For businesses, attracting and recruiting candidates can be difficult because of the cut-throat competition and the tedious nature of the hiring process. Integrating gamification in recruitment can help review candidates, evaluate their motivation, and analyze their decision-making, problem-solving abilities, and creativity through puzzles, challenges, and simulated work environments. It can also track progress charts and leaderboards of candidates to know their positions with others in the hiring process, which motivates them to reach the end-stage.


New employees face issues in getting to understand their roles when they join a company. Gamification assists onboard and engages new hires with fun features like storytelling elements that can help candidates understand the workplace environment, engage with their colleagues, and look forward to tasks.


Implementing gamification in training is easy and cost-effective, by examining the training materials that are already there. For instance, a learning management system with many chapters and levels can reward employees with badges who learn and solve problems quickly. Leaderboards and scorecards are also efficient in making employees know their progress and motivate them to compete with their colleagues healthily.

See Also: Top Gamification Solution Companies

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